Pulling off charging moves like Guile's flashkick or Blanka's vertical roll seems pretty difficult with both the analog stick and D-pad. Even switching them to the bumpers doesn't seem to help me much. The optimal setup would be the have the six buttons easily accessible on top like one of the old Sega Genesis controllers but having the triggers be one of the kicks or punches can be awkward. Controlling the characters can be a bit tough with the Xbox 360 gamepad though. I've played the game on my MAME emulator a few times and the game feels exactly the same. Single player wise, the game feels like what Hyper Fighting was back in the day. There aren't any visual improvements to the game but I, for one, like the classic look as is. It reminded me of the time when one of the arcade operators hooked the game up to a large screen rear projection TV giving everyone a nice big view of the action. Even though it's old school 2D graphics, I thought the game still looked great on the big screen. You can play it in the normal 4:3 aspect ratio but if you have an HDTV you can stretch the screen out to fit the widescreen entirely. On the Xbox 360, there are some improvements in the display portion of the game. Really, if you don't know about Street Fighter II, then you're either very young or have lived under a rock for the past 20 years. The goal is the win two out of three rounds either by knocking out your opponent in the time limit allowed or surviving with more health than the other person when the timer hits double zero. Hyper Fighting also lets you play the four boss characters that were unselectable in the original Street Fighter II. Zangief's the wrestler of the group with devasting throws and a feared spinning pile driver that takes off a massive amount of health. Blanka can quickly roll across the screen to hit your or shock you with an electrical field. Ryu and Ken are can throw fireballs and dragon uppercuts. Most of the fighters have unique fighting styles and powers. The basic premise of the game is a fighting tournament where you choose one of twelve fighters. The game was delayed and delayed and delayed again but it’s finally out. The thought of reliving my old arcade days and playing the game against thousands of other Street Fighter II addicts really had me excited. The announcement of Street Fighter II Hyper Fighting coming to Xbox Live Arcade was one that had me foaming at the mouth. I shudder to think of how much money I spent playing the game. When I used to spend a majority of my time in the arcades, Street Fighter II dominated my playing time there. A few games have a very dear place in my heart and Street Fighter II is one of them.
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